Guide

Rust Assault Rifle (AK): Damage, Stats & How to Use It

The AK is Rust's benchmark rifle: 100 headshot damage, full-auto, high recoil. Full stats and how to control it.

Key takeaways

  • 100 head / 51 chest, full auto, 30-round 5.56 mag
  • High recoil — controlled bursts beat spraying
  • Effective 250–400 m; tap-fire past ~150 m
  • The all-rounder to learn recoil on first

The AK is Rust's benchmark rifle — the gun the rest of the roster is measured against. Here's exactly what it does and how to make the recoil work for you.

Rust Assault Rifle

Stats

StatValue
Fire modeFull auto
Head damage100
Chest damage51
Arms damage11
RecoilHigh
Effective range250–400 m
Magazine30 · 5.56 Rifle
CraftYes (180 s) · 3 mod slots

What the numbers mean

100 to the head is the headline: an unmodded headshot deletes anyone short of a metal-tier helmet, and even then it's a two-tap. Body shots at 51 mean a clean 2-round chest burst kills an unarmoured target. The catch is the high recoil — the spray climbs and kicks hard, so the AK's real damage is gated entirely by how well you control it.

How to actually use it

  • Learn the recoil pattern. The AK rewards muscle memory more than any gun in Rust; a controlled 5–7 round burst beats holding the trigger.
  • Attachments matter. A muzzle brake tames the kick; a scope turns it into a mid-range laser. Even a handmade sight beats irons.
  • Range discipline. Past ~150 m, tap-fire. It reaches 250–400 m, but only if you stop spraying.

Bottom line

The AK is the end-game all-rounder: the highest sustained threat in the game if you can control it, mediocre if you can't. Put your recoil practice here first — everything else in Rust gets easier once you can hold an AK on target.

Stats from the Rust Wiki.