How to Use Rust Combat Log Parser

Getting Your Combat Log

To analyze your combat data, you first need to get the raw log from the game. Here is how to do it:

  1. Open the Console: While in-game, press the F1 key.
  2. Type the Command: Type combatlog and press Enter. You can also use combatlog 100 to see the last 100 entries (default is 30).
  3. Copy the Output: Highlight the text in the console window. It will look like a messy table. Press Ctrl + C (or Cmd + C) to copy it.
  4. Paste and Parse: Come back to this website, paste the text into the main input box, and click "Parse Combat Log".

Understanding the Data

The raw combat log contains several columns. Here is what each one means and how we interpret it:

FieldDescription
TimeThe time in seconds since the server started. We use this to order events.
AttackerThe entity that dealt the damage. This can be a player, an animal, or the environment (e.g., "cold", "fall").
TargetThe entity that received the damage.
WeaponThe weapon or tool used. We clean up these names (e.g., "rifle.ak" becomes "AK-47") for better readability.
AmmoThe type of ammunition used (e.g., "ammo.rifle.hv"). This helps identify if someone was using special ammo.
AreaThe body part that was hit (e.g., "head", "chest", "leg"). Headshots usually deal double damage.
DistanceThe distance between the attacker and the target in meters.
Old HP / New HPThe target's health before and after the hit. This is crucial for knowing how close you were to winning a fight.

Advanced Features

Steam Profile Integration

When you parse a log, we automatically try to fetch the Steam profiles of the players involved. This allows us to show their real Steam names and avatars instead of just their ID numbers.

Sharing & Exporting

You can generate a unique link to share your combat analysis with friends. You can also export the results as a high-quality image to post on Discord or Twitter.

Filtering

Use the sidebar controls to filter the log by specific players, weapons, or time ranges. This is useful for isolating specific fights in a long play session.

Privacy

Your logs are processed in your browser. We don't save them to our servers unless you click the "Share" button to create a permanent link.