To analyze your combat data, you first need to get the raw log from the game. Here is how to do it:
combatlog and press Enter. You can also use combatlog 100 to see the last 100 entries (default is 30).The raw combat log contains several columns. Here is what each one means and how we interpret it:
| Field | Description |
|---|---|
| Time | The time in seconds since the server started. We use this to order events. |
| Attacker | The entity that dealt the damage. This can be a player, an animal, or the environment (e.g., "cold", "fall"). |
| Target | The entity that received the damage. |
| Weapon | The weapon or tool used. We clean up these names (e.g., "rifle.ak" becomes "AK-47") for better readability. |
| Ammo | The type of ammunition used (e.g., "ammo.rifle.hv"). This helps identify if someone was using special ammo. |
| Area | The body part that was hit (e.g., "head", "chest", "leg"). Headshots usually deal double damage. |
| Distance | The distance between the attacker and the target in meters. |
| Old HP / New HP | The target's health before and after the hit. This is crucial for knowing how close you were to winning a fight. |
When you parse a log, we automatically try to fetch the Steam profiles of the players involved. This allows us to show their real Steam names and avatars instead of just their ID numbers.
You can generate a unique link to share your combat analysis with friends. You can also export the results as a high-quality image to post on Discord or Twitter.
Use the sidebar controls to filter the log by specific players, weapons, or time ranges. This is useful for isolating specific fights in a long play session.
Your logs are processed in your browser. We don't save them to our servers unless you click the "Share" button to create a permanent link.