To analyze your combat data, you first need to get the raw log from the game. Here is how to do it:
combatlog and press Enter. You can also use combatlog 100 to see the last 100 entries (default is 30).The raw combat log contains several columns. Here is what each one means and how we interpret it:
| Field | Description |
|---|---|
| Time | Seconds before the log was captured. The report displays a stable time such as −01:33.71, preserving the order and sub-second timing of hits. |
| Attacker | The entity that dealt the damage. This can be a player, an animal, or the environment (e.g., "cold", "fall"). |
| Target | The entity that received the damage. |
| Weapon | The weapon or tool used. We clean up these names (e.g., "rifle.ak" becomes "AK-47") for better readability. |
| Ammo | The type of ammunition used (e.g., "ammo.rifle.hv"). This helps identify if someone was using special ammo. |
| Area | The body part that was hit (e.g., "head", "chest", "leg"). Headshots usually deal double damage. |
| Distance | The distance between the attacker and the target in meters. |
| Old HP / New HP | The target's health before and after the hit. This is crucial for knowing how close you were to winning a fight. |
The combat log alone never names the player behind an id. Your full client log does, on its death lines — so if you paste that instead of only the console output, we identify whoever killed you and link their Steam profile. Everyone else can be renamed by hand.
Share view creates a link containing only your visible events and their participant names. Export image previews a PNG with summary + events, or just the summary, before you download it.
Use the controls above the report to filter by players, weapons or time range. The general log and selection summary update together. Turn off PvP only to include creatures and structures.
Your logs are processed in your browser. We don't save them to our servers unless you click "Share view" to save the visible selection. Identified SteamIDs are used for profile lookups.
These are the most popular weapons you will encounter in Rust combat logs. Understanding each weapon helps you interpret engagement distances, damage patterns, and ammo types.
Full auto, rifle ammo. The most common PvP weapon in Rust and the one you will see most in combat logs.
Lower recoil assault rifle, rifle ammo. Easier to control than the AK, popular among players who prefer consistency.
SMG, pistol ammo. Excels at close range with a high rate of fire. Common in monument fights.
SMG, pistol ammo. A popular early-game weapon that is cheap to craft and effective in close-to-mid range.
Craftable SMG, pistol ammo. The go-to budget automatic weapon, often the first full-auto gun players craft.
Single shot, high damage, long range. Used for sniping and opening fights before switching to an automatic.
Sniper rifle with the highest effective range in the game. One-shots headshots against most armor setups.
Semi-auto, rifle ammo. The budget option for mid-range fights, very common in early-to-mid wipe combat logs.
Close range, devastating damage. Can one-shot at close range. Watch for multiple pellet hits in the log.
Primitive, unpredictable. Has a random fire delay. Seeing Eoka kills in a log usually means early-wipe chaos.
Silent, can be deadly. Charged shots deal significant damage. No sound signature makes it great for ambushes.
Primitive ranged weapon. The first ranged weapon most players craft. Common in early-wipe beach fights.
Damage in Rust varies depending on which body part is hit. The combat log records the exact hit area for every shot. Understanding these multipliers helps you evaluate how effective your aim was and how much damage each shot actually dealt.
| Hit Area | Damage Multiplier | Notes |
|---|---|---|
| Head | 2x damage | Highest priority shots. A headshot deals double the weapon's base damage. Helmets reduce this but it remains the most impactful area. |
| Chest | 1x damage | Standard base damage. The largest target area and the most commonly hit zone in most fights. |
| Stomach | 1x damage | Same base damage as chest. Often hit when aiming center mass at mid-to-long range. |
| Arm | 0.5x damage | Half damage. Arms often absorb shots aimed at the chest, especially during strafing. |
| Hand | 0.5x damage | Half damage. A small hit area that is rarely hit intentionally. |
| Leg | 0.5x damage | Half damage. Frequent in long-range fights where recoil pulls shots low. |
| Foot | 0.5x damage | Half damage. Usually hit when an opponent is behind low cover or running at a distance. |
Getting the most out of your combat log analysis takes practice. Here are some practical tips to help you improve your gameplay by studying your fights.
combatlog in the in-game console (F1). This tool parses that raw text into a visual, easy-to-read format.combatlog and press Enter. The log output will appear in the console window. You can then highlight and copy the text.combatlog shows the last 30 entries. If you want to see more, you can specify a number: for example, combatlog 100 will display up to the last 100 damage events. This is useful for reviewing longer play sessions.player_804072, which is not a Steam ID and cannot be looked up. The one exception is whoever killed you: your client log records that death with the killer's name and Steam ID, so pasting the full log lets us resolve it. Any other player can be renamed by clicking on their name.combatlog command works in the console, you can paste the output here and it will be parsed correctly.