Guide
Rust Bolt Action Rifle: Damage, Bleed & Long-Range Tips
The Bolt is Rust's craftable sniper — 150 (+30 bleed) headshots, 4-round mag. Stats and how to run it at range.
Key takeaways
- 150 (+30 bleed) head, single fire, 4-round mag
- Headshot kills without a metal helmet
- Severe recoil — scope up and pre-aim
- High reward, high punishment for misses
The Bolt is Rust's craftable sniper — one well-placed shot ends most fights before they start.

Stats
| Stat | Value |
|---|---|
| Fire mode | Single fire |
| Head damage | 150 (+30 bleed) |
| Chest damage | 75 (+15 bleed) |
| Arms / legs damage | 50 / 45 |
| Recoil | Severe |
| Effective range | 350–500 m |
| Magazine | 4 · 5.56 Rifle |
| Craft | Yes (90 s) · 3 mod slots |
The one-shot math
150 + 30 bleed to the head is a clean kill on anyone without a metal helmet, and a near-kill even with one. Chest at 75 + bleed means two body shots drop most targets. The price is the 4-round magazine and slow bolt cycle: miss, and you're exposed while you re-chamber.
How to run it
- Scope up (8× or 16×) — the Bolt lives at range.
- Pre-aim common sightlines; the shot should already be lined up, not swinging onto target.
- After a hit, reposition — the bleed finishes the job while you break line of sight.
Bottom line
The highest-value craftable gun for skilled aimers. The reward is enormous; the punishment for missing is just as big. Practice your flick before you take it into a real fight.
Stats from the Rust Wiki.