Guide

Rust Bolt Action Rifle: Damage, Bleed & Long-Range Tips

The Bolt is Rust's craftable sniper — 150 (+30 bleed) headshots, 4-round mag. Stats and how to run it at range.

Key takeaways

  • 150 (+30 bleed) head, single fire, 4-round mag
  • Headshot kills without a metal helmet
  • Severe recoil — scope up and pre-aim
  • High reward, high punishment for misses

The Bolt is Rust's craftable sniper — one well-placed shot ends most fights before they start.

Rust Bolt Action Rifle

Stats

StatValue
Fire modeSingle fire
Head damage150 (+30 bleed)
Chest damage75 (+15 bleed)
Arms / legs damage50 / 45
RecoilSevere
Effective range350–500 m
Magazine4 · 5.56 Rifle
CraftYes (90 s) · 3 mod slots

The one-shot math

150 + 30 bleed to the head is a clean kill on anyone without a metal helmet, and a near-kill even with one. Chest at 75 + bleed means two body shots drop most targets. The price is the 4-round magazine and slow bolt cycle: miss, and you're exposed while you re-chamber.

How to run it

  • Scope up (8× or 16×) — the Bolt lives at range.
  • Pre-aim common sightlines; the shot should already be lined up, not swinging onto target.
  • After a hit, reposition — the bleed finishes the job while you break line of sight.

Bottom line

The highest-value craftable gun for skilled aimers. The reward is enormous; the punishment for missing is just as big. Practice your flick before you take it into a real fight.

Stats from the Rust Wiki.